

Will likely be between 4 and 5 megs in download size.Ī: No. 4 of the levelsĪre going to be really fun for network play and the other two fairly large,īut slanted towards single play more. Q: How many levels are there and how big is the shareware version?Ī: The shareware version will be 5 levels and a secret level. Pistol, shotgun, 3 barrel chain gun, rocket launcher, pipe bomb with remoteĭetonator, shrink ray (really fun), microwave assault cannon, wall mounted Also, a CD-ROM is required for the registered version.Ī: Still tweaking and working on them, but the basic list is: Kick, High speed Playing on?" We are "happy" with the above system. Getting more and more optomistic as the days go by though.Ī: 486 DX2/66 (local bus recommended).


We will NOT rush the game to make some lame deadline. Release, but will hold the game to early January if we don't think it's ready Moreover, the numbers in the HUD use a "stubby" font in many of these screenshots, indicating they must have come before the November 19 build.Ī promotional slideshow released through 3D Realms' website on Novemincluded a small collection of frequently asked questions (FAQs) with answers from developer George Broussard.Ī: The offical responce is "When it's ready". Because those map blueprints can be matched to many of the screenshots below, these are all expected to come from an early November build. In addition, he posted map blueprints for an earlier version of Red Light District and mentioned that these came from a build that was only two weeks older than his other screenshots. Gobeille said that his screenshots also came from a November build. In 2021, Gobeille leaked screenshots from a similar build that, based on the placement of the Access Cards in the HUD, must have come after the November 19 build. Because these screenshots were directly posted to the Internet without the delays associated with printing or publishing, these screenshots are likely representative of the build at that time. The developers posted a collection of screenshots to the Internet on November 19, 1995. Although the demo footage precedes work on Duke Nukem 3D, the demo could be considered a Duke Nukem 3D prototype because it features a map that would later be incorporated into the December 1994 prototype as E1L9 of LameDuke.ĭeath Row first instance of the updated Pig Cop sprites November 1995 The April 1994 Build Demo showed that Ken Silverman had nearly finished the Build engine used in Duke Nukem 3D.
